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Old Jun 03, 2008, 09:34 AM // 09:34   #101
Wilds Pathfinder
 
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Join Date: Nov 2006
Location: Hellsace
Guild: F*ck Yeah Ion Cannons [dBal]
Profession: W/
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Most of the PvE skills are a bit overpowered. The most one is undoubtedly [[ursan blessing]. If this was removed or nerfed, people would think again. Problem is : have you played PUG recently ? Sometimes even with "überPGMr0xx0rZ ursan rulez Im invincibl", you die miserably. So PvE skills can help. But IMHO, ursan + cons is godmode : it needs some kind of nerf even if it'll make people cry. But you all know that Anet won't because they need their customers to still play the game for several months. And if you take ursan away from them, they'll be QQ like bunnies in front of a sawed off double barreled shotgun.
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Old Jun 03, 2008, 09:47 AM // 09:47   #102
Furnace Stoker
 
Join Date: Jul 2006
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Quote:
Originally Posted by Spura
The fact the the whole profession's PvE usefulness is riding on 2 PvE skills doesn't alert you to the fact that profession itself is not overpowered?
if Paras didn't have the PvE skills, they'd be overpowered. PUGs and their PUG friends are too dumb to see this.

Come on, I'm going to name a good 5 things Paras have that make them pretty much overpowered:
*Do sword damage at long range.
*Can attack 33% faster forever, with no drawback (WOW. CRACKED ARMOR....i'm getting attacked....why? oh right.)
*Have infinite energy at all times.
*An unstrippable 210 damage boost over 3 seconds.
*The above also gives them said infinite energy and forever 33% attack speed.
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Old Jun 03, 2008, 11:08 AM // 11:08   #103
Wilds Pathfinder
 
Join Date: Feb 2008
Location: Canadia
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Quote:
Originally Posted by Spura
The fact the the whole profession's PvE usefulness is riding on 2 PvE skills doesn't alert you to the fact that profession itself is not overpowered?
Maybe its usefulness to you and a few others here. The rest of us find that it's got a wide variety of very useful Shouts, Chants, and Echoes** and have attacks that are more than adequate for filling in the spaces between their noisemaking.

**(Though many shouts/chants/echoes could do with a little tweaking of recharge times and several of the 'on their next attack/spell/skill' ones should probably be changed to 'on their next 1...3 a/s/s'. With any luck, now that most balance is no longer done for PvP reasons, we might see some of that tweaking in the future, at least on skills nerfed for PvP)
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